Inputs: Event (Type), Object (Type), Stop For Enemies (I/O), Stop For Allies (I/O)

Outputs: Event (Type)

When the input Event (Type) is triggered, it will play the specified audio from Register Audio Zone at the position of an Object (Type). Use Audio Zone Effect (Type) to choose a sound.

Use the Stop For Allies (I/O) and Stop For Enemies (I/O) inputs to add true/false logic to your audio loop.